Daria Radu

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Hi, I'm Daria!

I am a Software Engineer and Game Developer based in Copenhagen, Denmark, passionate about tackling complex challenges through innovative software solutions.

Currently focused on advancing skills in AI and Deep Learning to create smarter and interactive experiences.

See my CV here

About Me

Get to know me!

Hi, my name is Daria, and I am a Software Engineer and Game Developer based in Copenhagen, Denmark. I am passionate about web development, game programming, software infrastructure and team leadership. I love experimenting with tech and AI while creating production-ready solutions for customers.


I am currently working as a Software Engineer (Game Tech Integration focused) at modl.ai, where I lead teams towards delivering projects in Unity and Unreal Engine, leveraging expertise in C#, C++, and Python and creating innovative AI solutions for games.


I hold a Master’s degree in Games Technology from ITU (IT University of Copenhagen) and have contributed to projects like Saltsea Chronicles, where I led the development of an innovative card game, Spoils. My technical expertise includes developing and designing machine learning models with Deep Reinforcement Learning and Unity ML-Agents.


In addition to game development, I have experience as a full-stack developer, working on backend and frontend systems using Node.js, React.js, and TypeScript. I enjoy building robust, scalable solutions that enhance user experiences.


I am also always eager to share my knowledge and skills with as many people as possible, hence why I have been a conference speaker at highly coveted industry events, such as Game Developers' Conference (GDC) and Devcom.

My skills

Web Development

JavaScript

Node.js

React

Backend Development

Game Development

C#

C++

Unreal

Unity

Machine Learning

Python

Databases

Docker

Git

Project Management

Team Leadership

Projects

Saltsea Chronicles

Saltsea Chronicles

Critically acclaimed game from Die Gute Fabrik that I have worked on as a full-time programmer. I have been tech-lead on Spoils, the novel card game included with the game, which features a cooperative deep learning AI model for the NPCs. In addition, my work on the main game also included accessibility, audio and game infrastructure.

Forest Daemons

Forest Daemons

Light-hearted, narrative driven game about a village full of daemons that are manifestations of human superstitions. The team consisted of 6 people, and I was part of the Programming Team, creating a dialogue system using Unity and Inky.

Settings: The Game

Settings: The Game

A puzzle meta-game about setting the settings of a game you never get to play. The team consisted of 6 people (3 game designers and 3 game programmers), and I was part of the Programming team on implementing the puzzle logic and levels in Unity.

Game Jam Projects

Game Jam Projects

I have participated in a few Nordic Game Jams as a programmer - you can find the games on my itch.io page.

Programming Projects

Programming Projects

I have made a few several programming projects, from website making (like this one!) to motion matching experiments and LLM chatbots - find my code on my Github page.

Talks

Share Your Spoils: Reinforcement Learning For Card Games (Devcom 2024)

Share Your Spoils: Reinforcement Learning For Card Games (Devcom 2024)

In this talk, I dived into the current state-of-the-art AI solutions for traditional cards games such as Bridge, Poker and so on, and I challenge that with the solution used for Spoils (Saltsea Chronicles), which uses Deep Reinforcement learning to create both adversarial and cooperative beahviour.

 Minigames as Worldbuilding: Designing a Card Game for 'Saltsea Chronicles' (GDC 2024)

Minigames as Worldbuilding: Designing a Card Game for 'Saltsea Chronicles' (GDC 2024)

In this session, Ben Wilson and I talk about our experience designing a card game, and explain how minigames can enrich worldbuilding and add to the main plot of a game. We also talk about using gameplay behaviours in the minigame to convey storytelling.